![]() ![]() That being said, cooperation among random crews isn't unheard of, and I'd argue that the nature of most encounters makes them that much more special and memorable when they occur. I always remember the emphasis of protecting loot from other players, maybe even as far back as the E3 reveal (although my memory is a bit foggy going back that far, but there is a reason this game stuck out in my head and I'm pretty sure it was the PvP promise. Perhaps it's simply a matter of perception, but I interpreted those statements to be in regards to the cooperation with your crew than with randoms. You see them stressing the cooperative nature of the game not the Kill on Sight game it really is. ![]() It just takes a very blind and uninformed consumer to fit the bill you are making. "A treacherous shared world: adventure across a vast ocean where every sail om the horizon means real players who may be friend or foe." You don't even need to go to the 'about' section. Said in Too Much PVE In State of Decay 2, plus why no safe said in Too Much PVE In State of Decay 2, plus why no safe just straight up wrong. ![]()
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